A universal war game.
- Typst 99.9%
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| old-word | ||
| .gitignore | ||
| 2d5-distribution.png | ||
| allesekar.pdf | ||
| allesekar.txt | ||
| allesekar.typ | ||
| Allesfezs Ekarschubi.md | ||
| compall.sh | ||
| discususun.md | ||
| inbuilt-units.md | ||
| license.txt | ||
| maths.md | ||
| readme.md | ||
| unit-card.pdf | ||
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| title | description |
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| README | No description. |
AllesEkar
Allesfezs Ekarschubi is a war game developed (in-lore) by a small team in Obyxel. IRL it was developed by me, cami.
- All-Era. The wargame encompases every technological and societal era, from prehistoric societies to the most futuristic of battlefronts.
- Active-Reactive. During a player's active turn, other players are made to take on a reactive role, choosing what their units do in response.
- Scalable. This wargame accompanies any number of models, and all types of models. Small skirmishes with meideval warbands to futuristic warfare with vehicles and monsters.
- Progression. This system accomodates the time between games, allowing players to establish narritive-driven battles with units improving over time.
This project takes inspiration from a number of wargaming systems, namely Corvus Belli's Infinity Code One and N4, CRUX Universal Wargaming, aspects from other wargames and some tabletop roleplaying systems. A specific part of this project, namely the Motoric attribute, is inspired by Disco Elysium's motorics skill.
If you have any suggestions as to how I can make this game better, more balanced, or more interesting, please get in contact.
This project is licensed with CC BY-NC-SA.
For the purposes of licensing, please attribute in full the following person:
Efa 'I_Camioneta' Rhiannon Glyn Rhys