A universal war game.
Find a file
2026-08-16 12:20:50 +02:00
content Made everything better 2026-08-16 12:20:50 +02:00
old-word first commit 2026-08-13 20:04:34 +02:00
.gitignore first commit 2026-08-13 20:04:34 +02:00
2d5-distribution.png first commit 2026-08-13 20:04:34 +02:00
allesekar.pdf Made everything better 2026-08-16 12:20:50 +02:00
allesekar.txt Made everything better 2026-08-16 12:20:50 +02:00
allesekar.typ Made everything better 2026-08-16 12:20:50 +02:00
Allesfezs Ekarschubi.md first commit 2026-08-13 20:04:34 +02:00
compall.sh Made everything better 2026-08-16 12:20:50 +02:00
discususun.md first commit 2026-08-13 20:04:34 +02:00
inbuilt-units.md first commit 2026-08-13 20:04:34 +02:00
license.txt first commit 2026-08-13 20:04:34 +02:00
maths.md first commit 2026-08-13 20:04:34 +02:00
readme.md readme update 2026-08-13 20:10:00 +02:00
unit-card.pdf Made everything better 2026-08-16 12:20:50 +02:00
unit-card.typ Made everything better 2026-08-16 12:20:50 +02:00

title description
README No description.

AllesEkar

Allesfezs Ekarschubi is a war game developed (in-lore) by a small team in Obyxel. IRL it was developed by me, cami.

  • All-Era. The wargame encompases every technological and societal era, from prehistoric societies to the most futuristic of battlefronts.
  • Active-Reactive. During a player's active turn, other players are made to take on a reactive role, choosing what their units do in response.
  • Scalable. This wargame accompanies any number of models, and all types of models. Small skirmishes with meideval warbands to futuristic warfare with vehicles and monsters.
  • Progression. This system accomodates the time between games, allowing players to establish narritive-driven battles with units improving over time.

This project takes inspiration from a number of wargaming systems, namely Corvus Belli's Infinity Code One and N4, CRUX Universal Wargaming, aspects from other wargames and some tabletop roleplaying systems. A specific part of this project, namely the Motoric attribute, is inspired by Disco Elysium's motorics skill.

If you have any suggestions as to how I can make this game better, more balanced, or more interesting, please get in contact.

This project is licensed with CC BY-NC-SA.

For the purposes of licensing, please attribute in full the following person:

Efa 'I_Camioneta' Rhiannon Glyn Rhys